

Skill points can be spent on the four skill trees-Knight, Warlord, Sorcerer, or Rogue-to customize your damage dealing gameplay.

With every prestige, you will receive a skill point for every new 50 stages passed.

Prestiging will start you back at stage 1 and the climb to the top begins anew. Once a point is reached where you are unable to beat a boss, you prestige. Weapon masteries increases hero damage while scroll masteries increases hero skills. Heroes can be boosted by unlocking hero masteries for weapons and scrolls. Leveling a hero increases their damage and unlocks skills that increase a damage type, gold generation, or mana regeneration. Killing a titan rewards you with gold which can be used to unlock and level up active skills and heroes. The further you progress, the more titans are required to be killed for a boss to appear. Killing the boss results in increasing the stage by one. After a certain amount of titans are killed, a boss appears with exponentially more health points. The game tasks you-Sword Master-with killing titans. Ironically, skill points can be spent in the skill trees to eventually not have to tap. Equipment obtained, heroes unlocked, pets gained and artifacts found all go towards incrementally increasing the numbers. The goal of the game is to watch the numbers go up. Tap Titans 2 is a tap idle game developed by Game Hive.
